While an opportunity to spend some time with it hands-on at PAX East were exciting worry about repetition was still in my mind. Throw in the intriguing moments after the battle with the character talking to their therapist and it seemed like the game would either deliver something unique and exciting, or at least go down in a glorious blaze of ambition. Katana ZERO was an absolute standout when it was shown, but given the nature of its gameplay questions began to form in my mind over whether its stylish mix of planning and execution would hold up over a few hours of play. For as many that deliver the goods when they hit the eShop there are also quite a number that fail to deliver on their perceived promise. With games that get featured in Nindie Directs it’s always interesting to see how the initial excitement that can be generated from only seeing them for a few fleeting moments translates into success or a letdown ultimately.
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